‘Queen Vanessa’ is one of many levels in A Hat in Time’s many chapters! Hope you all enjoy this little Halloween-themed teaser we put up
Hello, first let me introduce myself. I’m the 3D Art Director and I am in charge of making A Hat in Time look as pretty as possible so you can go “Oooo!” and “Ahhhh!” as you are playing. Ever since we came into the spotlight we were overwhelmed with the support we have received from the fans and today we’d like to feature several fan art drawings that truly impressed us!
To anyone that wasn’t featured. Let me express that we appreciate each and every piece of fan art and we will be sure to feature them all in the future! Thank you!
This month we are focusing on getting the Subcon Forest up to the scale and performance that we want! If you have been following us closely, you can see that the Subcon Forest has changed drastically! Oh my!
The Subcon Forest is the second chapter of A Hat in Time, and quite purposefully so. We want each chapter to be very distinct and in contrast to the rest, and we figured that a gloom, dark forest would be the perfect contrast for the uplifting and energetic Mafia Town.
The forest is a no man’s land, and as a result we have forces fighting to take control of it all. The Moonjumper, a mysterious and fine gentleman invites you to the forest – a place he considers soon to be his domain! The Snatcher, a sneaky shadow who grabs people and their belongings to hide them where they are never to be found! And Queen Vanessa… the less said about the Queen the better – just beware of those cute little eyes of hers!
The forest isn’t a place for ordinary people. Instead, it is populated by the Forest Dwellers, flying gooey spirits who hide behind various masks. They claim to once have been living creatures! “Hah!” says the Moonjumper, “clearly they are just pretending!”.
So what is the Subcon Forest anyways? Well it would ruin the fun to tell you right away, wouldn’t it? I think it’d be best for you to figure out on your own.
Levels change as you progress through the game, and so does the mood of said levels. We decided to do this, because we believe that showing Mafia Town from more angles gives it more depth, makes it more “real” and relatable.
The rain effect is fairly optimized, and if you can run Mafia Town at day, you should also be able to run Mafia Town at night without any problems!