Alpha Release Date
We hope to make the alpha build available 20th of February. However, please understand that we reserve the right to push this date back in case we encounter a serious issue.
The alpha release will be available for Windows and Mac and distributed through Steam. The Hat in Time Editor and co-op will not be available in this build.
You will receive a Steam key through your Kickstarter or Humble Bundle email, so make sure that your email is accurate!
The alpha will feature the following content:
- Chapter 1 Act 1 – Welcome to Mafia Town
- Chapter 2 Act 3 – Queen Vanessa’s Manor
One of the last steps in our development cycle is making absolutely sure the game runs at an optimal level. At our current cycle, we are focusing on gameplay. For that reason, the alpha release may run slower on some machines.
We have noticed that some machines (especially laptops) have difficulties running even simple scenes. We hope that with the community feedback tracker (more on this below), we’ll be able to release updates as we go along in hopes of a better experience.
We are happy to announce that we will make a community feedback tracker available at the launch of the alpha. Only those part of the alpha release will have access to this tracker.
We chose a tracker instead of a forum, as we believe a forum comes with a lot of culture we are not ready to handle at this point. The tracker allows community users to submit: ideas, problems, questions and thanks. Users will be able to vote on existing topics and we at Gears for Breakfast will do our best to answer as many of them as possible.
Please note that tracker access is not a purchasable item, but an opportunity we provide to players to communicate directly with the development team. It may be revoked at any time for any reason.
A big part of speedrunning is exploiting bugs in games (for instance, inventory glitch in The Wind Waker). We consider alpha release to be an expanded bug testing session, and for that reason, we will fix any bugs we see during alpha. For that reason, I can only recommend speedrunners not to publicly speedrun the game until after release (although feel free to play the game casually!).
In return, we make the following promise: We will not fix an exploit after release, if it has speedrunning value and it is unlikely to be reducing the experience of a regular player.
If you find some wicked way of getting into the sky or under the ground and it requires a crazy combination of button presses, then we have no reason to remove that alternative experience from the game. But if there is a chance it might happen on accident to a regular player, then we will have no choice but to patch it. I hope this is understandable.
Please keep in mind that for the alpha release, some assets or areas of levels might be unpolished.
The alpha build is not ready for review, it is not a representation of the final game and any content may be due to change. Please wait with reviewing the game (especially giving it any sort of score) for the final release. You are free to do impressions or preview discussions, but the word “review” may mislead consumers into thinking that this is a complete game.
Recording and Monetization
We definitely encourage players to create videos using the alpha build, be it gameplay footage, guides and so forth. It is perfectly fine to upload or stream these videos to sites like YouTube, Twitch or similar services. We only request that you make sure to emphasize that this is in its alpha stage.
You can feel free to monetize these videos, as long as they are publicly available and non-commercial. You can not, in any sense or form, charge for access to these videos.
We do not allow taking assets from the game and we do not allow for you to distribute those separately. Please don’t do that.
We look forward to sharing our work with you in February!