05/03/2014 Alpha Update 3

This is an update for A Hat in Time – Alpha Build and will go live later today on Steam.
The update includes the following changes:

General

  • Fixed minor bug when backing out of effects menu [Ticket]
  • Fixed a bug where Hat Kid wouldn’t leave footprints
  • Fixed two button prompts appearing at once [Ticket]
  • Fixed player occlusion not animating in certain spots [Ticket]
  • Middle Mouse Button / Right Thumbstick now resets the camera behind the player [Ticket]
  • Wall sliding no longer requires the player to be facing the wall [Ticket]
  • Made ‘World Detail’ and ‘Realtime Environment Shadows’ their own setting (previously they were merged with other settings)
  • Added Voice Acting Volume
  • Enabled volume options to go up to 150%
  • Added fallback for Bink movie playback
  • Fixed not being able to attack / dive after a wall jump

Mafia Town

  • General performance improvements
    • Fixed grass rendering from an insane distance
    • Some foliage no longer renders with low world detail
    • Some particle effects no longer render with medium and low world detail
    • Added multiple detail models (LOD) to Mafia Town models
    • Some far-away islands no longer render with low world detail
  • Added new music to the beach
  • Slides now make Hat Kid do a dive
  • Removed obsolete barrels and watermelons
  • Added a few Energy Bits to make one secret level more visible

Queen Vanessa Manor

  • Fixed a bug where the player could get stuck behind the chest on 3rd floor [Ticket]

As always, you can report bugs and suggest ideas on our Community Feedback Tracker! You can get access to the alpha build over on our preorder page!

2 Comments

  • Jeremias rodriguez
    Posted March 5, 2014 at 7:25 pm | Permalink

    very nice, thanks for the update

  • Captain von Strange
    Posted March 6, 2014 at 12:15 am | Permalink

    Here is a critique of the current build:

    For that Mafia place, I have one negative thing to say. You need a bit more enemy variety. Perhaps a flying enemy to make things interesting, like an albatross that aggressively attacks players. Other than that, good job. The environment, the music, the characters, and the missions each have their own unique charm to them, and I imagine that the boss fight for this stage (if there is one) will be very amusing.

    Second, the Queen Vanessa stage is designed very well. It combines humor with fear, giving the mission a decent amount of charm. I can’t say too much about the other areas, though, as only so much has been revealed so far.

    Lastly, I feel I need to get this off my chest. Nothing in this game has captured that sense of childhood wonder more than that bookstore area. It is amazing, even if it is just a small area for now. That piano, though, is what does it for me. It adds to the mysterious atmosphere, creating the aforementioned sense of wonder that I get when I see this place Now, I’m sure that the snow is there because the rest of the area hasn’t been finished yet, but when it is, you can bet your bottom dollar that I’m going to enjoy this part of the game a lot. It seems that this area was given very special treatment, even it is seems like there’s more to it than we think.

    Overall, this game is looking great. I’ll be sure to purchase it when it comes out.

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