26/03/2014 Alpha Update 5

This is an update for A Hat in Time – Alpha Build and will go live later today on Steam.
The update includes the following changes:

General

  • Settings: Added a graphics detail preset, and moved existing options to “customize”
  • Settings: Removed the “High Quality Shaders” option (it is now active by default)
    • The net performance gain from turning this option off was minimal and resulted in significantly longer loading times (due to shaders having to be recompiled)
  • Settings: Added a “Auto-detect Controller” setting
  • Added a new health meter
  • Max health has been reduced to 4
  • Added a small animation to the energy meter
  • Energy meter is now only visible when the player has any badges
  • Snatcher badge now dodges in the initially held direction, as opposed to the currently held direction
  • Added a new Gamepad system that allows for user-defined controllers (HatinTimeGame/Config/Gamepads/)
    • This system currently uses button layout instead of GUID, we hope to change this in the future
    • This implementation does not currently have  an in-game interface, we hope to provide that later down the road
    • Feel free to share any custom configs with us over at the Community Feedback Tracker
      • (for instance, none of us at Gears have a Dualshock 4, and as such cannot provide a DualShock config ourselves at the moment)
  • Fixed a bug where SaveData was saved in the wrong location
    • This may reset previous save data, sorry
  • HUB now has its actual music playing (instead of The Moonjumper’s theme)

Mafia Town

  • Fixed balloon collision being mis-aligned
  • Fixed a bug when re-trying the Mafia mini-boss [Ticket]

Queen Vanessa Manor

  • Fixed a bug allowing the play to walk through the kitchen table [Ticket]
  • Fixed being able to press a switch on 3rd floor through a wall [Ticket]

Bookstore

  • Reduced bloom strength

Mac OSX

  • Fixed shader cache being out of date
  • Fixed a bug causing the game not to save
  • Graphics settings are now available

As always, you can report bugs and suggest ideas on our Community Feedback Tracker! You can get access to the alpha build over on our preorder page!

4 Comments

  • Sandstorm
    Posted March 27, 2014 at 12:17 am | Permalink

    The being able to press the switch on the 3rd floor through the wall is still there, my friend told me that it wasn’t fixed. :(

  • kjul
    Posted March 27, 2014 at 5:46 pm | Permalink

    Thanks for the update and the reasonable changes!

  • Skyninja
    Posted September 30, 2014 at 12:46 pm | Permalink

    Which floor is the 3rd one? The one with her bedroom, the one where you fight the Snatcher or the last one, where you get the fox mask?

    Also, I think there is a glitch in Mafia Town Miniboss that you haven’t fixed yet. If you defeat any other Mafia Cook but the one that gets down to go after you, the fight stops because no other Mafia Cook will go after you and you won’t be able to hurt them. Or at least some of them.

  • deth
    Posted November 12, 2014 at 3:09 pm | Permalink

    when is the next update coming out

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