Category Archives: Game Updates

Game Updates are made available here as they go live.

PLEASE NOTE: No more Beta Build updates will go live, as we’re preparing for the game’s release build! Whoo! We’re working hard to deliver a good final product, we can’t wait to share it with you!

30/03/2015 Beta Update 3

This is an update for A Hat in Time – Beta Build and will go live later today on Steam. The update includes the following changes: General Reduced shadow acne [Ticket] Hat Kid can now double jump following using the hookshot while in the air Improved the speedrun timer Added additional support for LiveSplit Mafia Town Reduced the required […]


12/03/2015 Beta Update 2

This is an update for A Hat in Time – Beta Build and will go live later today on Steam. The update includes the following changes: General Fixed a crash when launching the game on some hardware [Ticket] Fixed a runtime assertion crash on some hardware [Ticket] Mac OSX Fixed inconsistent audio volume for various sound effects As […]


10/03/2015 Beta Update 1

This is an update for A Hat in Time – Beta Build and will go live later today on Steam. The update includes the following changes: General Settings: Graphical options now auto-apply instead of having to press confirm Save Data: Fixed a bug where the the player could get stuck if exiting the game after the game intro […]


26/03/2014 Alpha Update 5

This is an update for A Hat in Time – Alpha Build and will go live later today on Steam. The update includes the following changes: General Settings: Added a graphics detail preset, and moved existing options to “customize” Settings: Removed the “High Quality Shaders” option (it is now active by default) The net performance gain from […]


08/03/2014 Alpha Update 4

This is an update for A Hat in Time – Alpha Build and will go live later today on Steam. The update includes the following changes: General Fixed a glitch allowing infinite wall jump Added Bokeh depth of field Added depth of field and advanced depth of field options to settings Settings with multiple values now require […]