Mod and Steam Workshop Support

A Hat in Time on Steam Workshop

Hi everyone!

We’re happy to say that we’ve implemented mod support, and Steam Workshop support into A Hat in Time. This feature will be available at launch.

A lot of us working at Gears for Breakfast are modders by heart, and we know the community’s desire to express itself through games. As A Hat in Time is a flagship into reviving an old genre, we think it’s important to allow the community to modify the game so that it perfectly suits every single player. We hope our main game will be an enjoyable experience, and we hope that with these tools, the community will be able to create and share their own experiences.

Below are the kind of mods you will be able to experience:

* Custom Challenge Levels
Levels that test your skills or your speed. In the Beta Build these were known as “Dream Worlds”.

* Custom Chapters
Players will be able to create entirely new chapters with all new content. They can also modify the existing chapters with new content. Additionally, players can import levels from other games and make them fully playable in A Hat in Time (given they obtain the necessary permissions).

* Gameplay mods
Players will be able to entirely modify how the game plays. They can also add new content, like new badges, new hats, new enemies, etc.

* Custom Skins
Players can modify the appearance of existing art assets.

We will be making available the development tools we use ourselves to develop the game, in order to give modders as much power as they need to create their visions!

A Hat in Time will keep track of all your subscribed mods and make sure they are up-to-date. All mods can be accessed via the in-game “mods” menu.


We hope you’ll enjoy this feature in the final release! We’re still working on the main game, and we can’t wait to one day share all of our hard work with you! Please let us know how you feel about our modding support. Thank you!


  • Tomos watts
    Posted August 21, 2015 at 8:57 pm | Permalink

    Wow looks fantastic.Will it be possibly to connect levels together?

  • Kristian
    Posted August 22, 2015 at 12:23 am | Permalink

    Wow, I knew you guys were awesome gamers, but you are really putting in a lot of effort to make this game even more amazing! (I cant imagine how much of a pain this was to make possible :P) And even releasing the dev tools? You guys are dedicated to your fans! <3

    I can already see someone modding in Super Mario Sunshine, and Windwaker maps!

    How deep can the gameplay mods go? Like can you actually write full on scripts?

    Keep being awesome, and make sure you take your time to polish the heck out of this game! 😀

  • Jesse
    Posted August 22, 2015 at 2:07 am | Permalink

    Awesome. I love how you support mods just like that! I also like the ‘rocket’ style too.

    Question though, is the ‘Editor’ still planned?

    • Posted August 22, 2015 at 1:30 pm | Permalink

      Yes! The editor is what we’re referring to when we say “development tools” in this blog post.

  • Phenomen
    Posted August 22, 2015 at 9:46 am | Permalink

    What I really want – translation support (custom languages) with mods.

  • Sadron
    Posted August 23, 2015 at 8:32 pm | Permalink

    Can we expect a new update to the beta client soon, or are we basically waiting until release at this point?

  • Bryan
    Posted October 27, 2015 at 3:06 pm | Permalink

    I really, really look forward to this game, and I am glad for the mod support, but I hope the mods don’t apply to sturgeon’s law, because I have seen terrible, terrible mods for Skyrim, and this game reminds me of my childhood, I don’t want it ruined.

  • Kito
    Posted November 1, 2015 at 4:46 pm | Permalink

    Will it be possible to make mods that add another world or new items or what ever? or is it just limited to maps and textures?

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