We’re happy to say that we’ve implemented mod support, and Steam Workshop support into A Hat in Time. This feature will be available at launch.
A lot of us working at Gears for Breakfast are modders by heart, and we know the community’s desire to express itself through games. As A Hat in Time is a flagship into reviving an old genre, we think it’s important to allow the community to modify the game so that it perfectly suits every single player. We hope our main game will be an enjoyable experience, and we hope that with these tools, the community will be able to create and share their own experiences.
Below are the kind of mods you will be able to experience:
* Custom Challenge Levels
Levels that test your skills or your speed. In the Beta Build these were known as “Dream Worlds”.
* Custom Chapters
Players will be able to create entirely new chapters with all new content. They can also modify the existing chapters with new content. Additionally, players can import levels from other games and make them fully playable in A Hat in Time (given they obtain the necessary permissions).
* Gameplay mods
Players will be able to entirely modify how the game plays. They can also add new content, like new badges, new hats, new enemies, etc.
* Custom Skins
Players can modify the appearance of existing art assets.
We will be making available the development tools we use ourselves to develop the game, in order to give modders as much power as they need to create their visions!
A Hat in Time will keep track of all your subscribed mods and make sure they are up-to-date. All mods can be accessed via the in-game “mods” menu.
We hope you’ll enjoy this feature in the final release! We’re still working on the main game, and we can’t wait to one day share all of our hard work with you! Please let us know how you feel about our modding support. Thank you!